As you worked through the first few lessons in this course you have come across several different constructs.
A Construct is just a fancy way of talking about a particular line or block of code.
This lesson will remind you of the different constructs we have looked at so far.
Input Constructs
This is any bit of code that you use to take in instructions or information.
This can be typed, tapped, clicked etc.
It is how users tell their devices what they want them to do.
Examples of this in Scratch would be:
Output Constructs
This is how our programs and devices show or tell us that they have done something.
It is a way of feeding back to the user.
It could be that something moves or appears on the screen, opens, flashes, or makes a noise.
Examples of this in Scratch would be:
Now answer the following quiz question...
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